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GAME DESIGN PROJECTS
In this section, you can see the projects that I consider qualitative and professional.
MARVEL CONTEST OF CHAMPION
This project was carried out as part of an analysis
of the free to play market with the example of
the game : MARVEL CONTEST OF CHAMPION
DOCK AND BATTLE
This project was realized in order to
analyze the free to play market when
you want to publish a game as
a developer.

DEVIL'S LAIR
This project is a comedy coop couch game
in a universe led by the devil himself.
You play as two adventurers who must resist
the devil's deceit.
UPRISING
This project was created in two weeks.
The goal was to create a short game design
document with a small prototype to illustrate
different mechanics.
CAPE AND DAGGER
This project was created in three weeks.
The goal was to create a short game design
document with a small prototype to illustrate
different mechanics and try hard ProBuilder.
TIME LOST
This project was created in five months during my
last year of school.
Time Lost is the final project of my team and
myself. I worked on it as a level designer and
game designer. This project is a puzzle game
adventure set in a mysterious temple.

To get out of this temple, you will have to
manipulate time with the help of an ancient artifact.
This artifact gives you three powers:
- Slow down time (F key)
- Go back in time (A key)
- Shoot (left click)
You can also:
- Jump (space)
- Run (Shift)
- Pick up (E key)
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