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GAME DESIGN PROJECTS
In this section, you can see the projects that I consider qualitative and professional.
MARVEL CONTEST OF CHAMPION
This project was carried out as part of an analysis
of the free to play market with the example of
the game : MARVEL CONTEST OF CHAMPION
DOCK AND BATTLE
This project was realized in order to
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analyze the free to play market when
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you want to publish a game as
a developer.
DEVIL'S LAIR
This project is a comedy coop couch game
in a universe led by the devil himself.
You play as two adventurers who must resist
the devil's deceit.
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UPRISING
This project was created in two weeks.
The goal was to create a short game design
document with a small prototype to illustrate
different mechanics.
CAPE AND DAGGER
This project was created in three weeks.
The goal was to create a short game design
document with a small prototype to illustrate
different mechanics and try hard ProBuilder.
TIME LOST
This project was created in five months during my
last year of school.
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Time Lost is the final project of my team and
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myself. I worked on it as a level designer and
game designer. This project is a puzzle game
adventure set in a mysterious temple.
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To get out of this temple, you will have to
manipulate time with the help of an ancient artifact.
This artifact gives you three powers:
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- Slow down time (F key)
- Go back in time (A key)
- Shoot (left click)
You can also:
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- Jump (space)
- Run (Shift)
- Pick up (E key)
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