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GAME DESIGN PROJECTS

In this section, you can see the projects that I consider qualitative and professional.

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MARVEL CONTEST OF CHAMPION

This project was carried out as part of an analysis

 

of the free to play market with the example of

 

the game : MARVEL CONTEST OF CHAMPION

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DOCK AND BATTLE

This project was realized in order to

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analyze the free to play market when

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you want to publish a game as

 

developer.

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DEVIL'S LAIR

This project is a comedy coop couch game

in
universe led by the devil himself.

 

You play as two adventurers who must resist

 

the devil's deceit.

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UPRISING

This project was created in two weeks.

 

The goal was to create a short game design

 

document with a small prototype to illustrate

 

different mechanics.

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CAPE AND DAGGER

This project was created in three weeks.
 

The goal was to create a short game design

 

document with a small prototype to illustrate

 

different mechanics and try hard ProBuilder.

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TIME LOST

This project was created in five months during my

 

last year of school.

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Time Lost is the final project of my team and

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myself. I worked on it as a level designer and

 

game designer. This project is a puzzle game

 

adventure set in a mysterious temple.

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To get out of this temple, you will have to

 

manipulate time with the help of an ancient artifact.

 

This artifact gives you three powers:

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- Slow down time (F key)
- Go back in time (A key) 

- Shoot (left click)


You can also:

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- Jump (space)
- Run (Shift)
- Pick up (E key)

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